![]() Applies the Diffuse Color Map with Nitrous shader when a Standard material is set as the of a.Adds functionality to set and retrieve curve control values using MAXScript.Supports importing and exporting and settings to file with.Fixes crashes when performing some operations while the dialog of the was open when the Command Panel was floating.Fixes an issue where outline detection stopped working correctly when using under.Fixes an issue with under where a specific sequence of operations had undesired effects on the default light. ![]() Fixes an issue where were not drawn correctly if an object in the scene was intersecting the far clipping plane.Adds functionality to specify the effects to be output by.Adds the ability to output Z Depth information to.We get a huge facelift on viewport quality, new OSL maps, lots of improvements on Bake to texture.Pencil+ 4.2.0 Changes since 4.1.2 But we didnt had only improvements on modeling. Then add the work done on retopology, meshcleaner, subdivide, new selection metodes, options to define pixel selection, pathdeform, and we got a very solid modeling updates. (The tests described here are done with an 8 core machine, cpus with more cores will create even bigger gains.). Modifiers like symmetry, Slice, relax, extrude, and smooth has been multithread and improved, with speed improvements that goes from 1.5X to 3000X, huge gains more visible on cpus with more cores and big poly counts. For the first time ever we have extrusions inwards, with automatic bridging in a poly modeling application. SmartExtrude sets a new precedent in to poly modeling. 3ds Max had a turboboost in multiple areas, but I will say this year the biggests ones has been around modeling. On this video I will cover all the news we had in 3ds Max during last year (2022, 2021.3, 2021.2,2021.1). We have a new 3ds Max 2022! Its just 3 months after the latest update (2021.3).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |